It’s after 2:30 in the morning and I just got home from Theatresports a little while ago. I’m physically tired but not quite mentally ready to go to sleep yet, so I figure I may as well update this thing.
Theatresports was thoroughly fun tonight, if unremarkable. That is to say, I don’t think our team hit any of our scenes out of the park, but I think we did some respectable scenework and gave the audience an enjoyable show. I felt good about most of the stuff I did, as I’ve been feeling about my improv in general lately… I think my scenework as a whole has been improving and even when I’m not being clever or funny I’m managing to listen more, be more sincere and vulnerable and generally do a better job of figuring out what the needs of the story are. It didn’t hurt that in many of my scenes I was partnered with a mega-veteran from planet awesome, and I felt like she and I were syncing our characters up well for the most part.
Our final scene of the evening was a narrated ballet, something I have no legitimate business being a part of, but as it was a reenactment of a first date and I was the only guy on our team there was no real way around my being heavily involved in it. (Of course, the girl playing opposite me had an entire lifetime of dance training, and even received genuine applause for her first scene, something which rarely happens in this style of improv.) I know I didn’t do anything remotely believable as ballet but I’m pleased with myself that I didn’t wimp or cop out by attempting a parody of the form, but rather gave it my all and sold my notion of a ballet as best I could. I was exhausted and sweaty by the end of it and will probably be sore in the morning, but at least the audience got something committed rather than an excuse.
This is all on the heels of the Seattle Festival of Improv last weekend, which was a great time but one in which I totally overexerted myself. Friday was the Master Class with improv gurus (and stars of the legendary form Bassprov) Joe Bill and Mark Sutton, and while the 20 or so of us in the class didn’t get more than a few minutes each to perform I managed to get one of the few kudos notes given for one of my scenes, which felt really good. I either performed in or saw shows at three different places that evening, and then stayed out at the party until after 3 AM, so I was completely wrecked for the classes Saturday morning… I’m still glad I took them, though.
The morning class was on improv “special effects” and there was just a bevy and a boatload of useful little techniques to take away from that one. In the afternoon I had another class with Joe Bill and although it was a bit echoing of the Master Class I like that I’m always challegend by those guys. I showed up to help out with tech for the evening shows at the theatre but it turns out I wasn’t really needed in any significant way, and I was exhausted and as a result feeling kind of cranky for being in that situation. So I missed the party that evening and also the Dust Up on Sunday, but it’s probably for the best I stayed in and recuperated.
In other news, Bank of America “upgraded” my credit card this past week to a “Visa Signature” card, which is basically the same as the card I had but with some esoteric rich-person features I’m positive I will never use, and a hidden credit limit instead of the nicely explicit one I had before. They called me after I went some time without activating it, and although I’ve ultimately decided to keep it I was pretty miffed that I couldn’t persuade them to just issue me another Platinum card, as this isn’t the first time a bank has decided to upgrade my card without my approval. Last time was Citibank and they tried to sandbag me with an annual fee, which I was having none of and canceled the card. This wasn’t worth the trouble of me canceling it… but I really wish the banks would stop doing things clearly in their own interests without my consent and wrapping it in the guise of doing me a favour.
The iPhone game I’ve been working on is getting very close to being ready for release. I still need to implement the tutorial, finish the front-end menus and add some sound and bonus/unlockable content and general polish, but the finish line is in sight. I’ve been having more difficulty than I expected getting reliable people I know to play-test it… if you’re interested, please shoot me an e-mail.
Nearly an hour later and I think I’m finally ready for bed. So that’s all for now…
Dan.